AnimatedSprite
A simple way to display an animation depicted by a list of textures.
I recommend using spritesheets created by TexturePacker (they have a great tutorial on it). If you don’t want to use spritesheets, you can simply just pass in an array of your desired textures.
Spritesheet
<script>
import * as PIXI from 'pixi.js'
import { AnimatedSprite, AssetsLoader } from 'svelte-pixi'
</script>
<AssetsLoader assets={['/assets/adventurer-spritesheet.json']}>
<AnimatedSprite
textures={[
PIXI.Texture.from('adventurer-idle-00.png'),
PIXI.Texture.from('adventurer-idle-01.png'),
PIXI.Texture.from('adventurer-idle-02.png'),
]}
playing
animationSpeed={0.1}
anchor={0.5}
scale={3}
/>
</AssetsLoader>
Multiple Animations
<script>
import { AnimatedSprite, AssetsLoader } from 'svelte-pixi'
import { Assets } from 'pixi.js'
// loaded from parent <AssetsLoader />
const spritesheet = Assets.get('/assets/adventurer-spritesheet.json')
let textures = spritesheet.animations['adventurer-idle']
function changeAnimation() {
// pick an an animation from the spritesheet at random
const keys = Object.keys(spritesheet.animations)
const randomIndex = Math.floor(Math.random() * keys.length)
textures = spritesheet.animations[keys[randomIndex]]
}
</script>
<AnimatedSprite
{textures}
playing
animationSpeed={0.1}
anchor={0.5}
scale={3}
on:loop={changeAnimation}
/>
API
Props
Name | Description |
---|---|
anchor | PointLike The anchor sets the origin point of the text. |
animationSpeed 1 | number The speed that the AnimatedSprite will play at. Higher is faster, lower is slower. |
autoUpdate | boolean Whether to use PIXI.Ticker.shared to auto update animation time |
blendMode | The blend mode to be applied to the sprite. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode. |
instance | PIXI.AnimatedSprite The PIXI.AnimatedSprite instance. Can be set or bound to. |
loop true | boolean Whether or not the animate sprite repeats after playing. |
playing true | boolean Plays the animation according to the textures |
pluginName | string Plugin that is responsible for rendering this element. |
roundPixels | boolean If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation. Advantages can include sharper image quality (like text) and faster rendering on canvas. The main disadvantage is movement of objects may appear less smooth. |
textures [] | PIXI.Texture<PIXI.Resource>[] PIXI.FrameObject[] The array of textures to use |
Additional props are passed on to Container
Slots
Name | Props | Fallback |
---|---|---|
default | {} |
Events
Name | Type | Detail |
---|---|---|
added | forwarded | |
click | forwarded | |
complete | dispatched | null |
create | forwarded | |
frameChange | dispatched | null |
globalmousemove | forwarded | |
globalpointermove | forwarded | |
globaltouchmove | forwarded | |
loop | dispatched | null |
mousedown | forwarded | |
mousemove | forwarded | |
mouseout | forwarded | |
mouseover | forwarded | |
mouseup | forwarded | |
mouseupoutside | forwarded | |
pointercancel | forwarded | |
pointerdown | forwarded | |
pointermove | forwarded | |
pointerout | forwarded | |
pointerover | forwarded | |
pointertap | forwarded | |
pointerup | forwarded | |
pointerupoutside | forwarded | |
removed | forwarded | |
removedFrom | forwarded | |
rightclick | forwarded | |
rightdown | forwarded | |
rightup | forwarded | |
rightupoutside | forwarded | |
tap | forwarded | |
touchcancel | forwarded | |
touchend | forwarded | |
touchendoutside | forwarded | |
touchmove | forwarded | |
touchstart | forwarded |